*** Ragemap 2020 *** Map by: Hezus, _RC, AlexC, Descen, Nih, ToTac, dEMolite, Zurd0 Ragemap is a community mapping effort, where each mapper gets 3 hours to create a part for the map. All parts are then connected to create one playable map with plenty of wacky stuff! Recommended players: 4-8 Developer info: ---------------- Compile parameters: $csg_exe -cliptype precise $bsp_exe $vis_exe -full $light_exe -bounce 8 -extra -smooth 240 -smooth2 240 -vismatrix sparse -noskyfix Changelog: ---------- Version 1.0 (23 November 2020) - Teleport from Zurdo to AlexC doesn't ignore delays anymore Version RC1 (22 November 2020) - Added .res file - Removed map source RC: - Fixed blocks that shouldn't give you score Version 0.25 (20 November 2020) - New ending! Zurdo: - Fixed getting stuck between palm tree and teleporter AlexC: - Round winner gets 50 points Hezus: - Players get 1 point per coin RC: - Players now get points for breaking bricks Version 0.24 (20 November 2020) - Fixed RCs AS entities causing problems later on Version 0.23 (16 November 2020) Demolite: - Fixed LCD and added screen - Door message now displays less frequent - Set deaths to 40 Version 0.22 (16 November 2020) AlexC: - added tiny teleport delay to prevent telefragging Hezus: - Increased coin hull from 16 to 24 - LCD screen is disabled after it reaches 0 Demolite: - Added death counter (50) and teleporter shortcut - Added fence between grapple corridors Version 0.21 (15 November 2020) Hezus: - Forced sky change on server and all players on spawn - Added hull around coins so they are easier to pick up Demolite: - Added more barnacles with 0.1 respawn time End: - Players now all respawn into end room AlexC: - Added white markers onto the track - Reworked entity setup - Lap winner is now displayed - Added more spawn points at the end of the part (no more gibbing) - Start button now begins unrendered ToTac: - Compiled without -nohull2 to fix agrunts clipping through floor Demolite: - Added game_text to indicate who is opening the doors on which side Descen: - Fixed respawn - Added extra spawn points to prevent telefragging Version 0.20 (13 November 2020) - Added end music Version 0.19 (at some point in 2020) - Various optimisations - Added spawns to endroom (respawns when first player gets there) Version 0.18 (25 August 2020) - some changes from previous updates got skipped, readded them - rearranged the trigger_rotating mapper names in the end room - added game_text and invisible headcrabs to the end room RC: - added a trigger_respawn to move all players when the part starts AlexCorrupter: - added "Random Destination" flag to the teleporter to avoid telefragging Version 0.17 (23 August 2020) - moved most areas to avoid seeing other parts through sky - added a game_end dEMolite: - a door was 2 units off AlexCorrupter: - fixed rotated teleporters being off grid Nih - fixed teleportes being off grid Version 0.16 (July 19th 2020) dEMolite: - added missing null textures - added clip textures in the middle of the fence (to prevent cheating) - added one more grapple brush to make the end easier - changed doors delay to close to -1 (from feedback) - changed monster_alien_controller health from 200 to 250 Version 0.15 (12 July 2020) Nih: -Fixed the direction of trigger_push at spawn -Descen: -Added some prop to the area (put into models/ragemap2020) -Renamed some textures since my area suddenly had red bricks. Version 0.14 (June 29th 2020) ToTac: - fixed and added missing clipping brushes (ceiling, platform ladders) - made 3rd area button and wheels non-clipping Version 0.13 (21 May 2020) RC: - wrong sprites were precached in ragemap2020.as Version 0.12 (16 May 2020) Nih: -Fixed the direction of trigger_push at spawn -Descen: -Added some prop to the area (put into models/ragemap2020) Version 0.11 (13 May 2020) RC: - Edited AS to fix sprite path for explosion sprites - Music is now handled by ambient_music AlexC: - Music is now handled by ambient_music - Fixed spawning issue Version 0.1 (12 May 2020) Nih: - added BLACK_HIDDEN block to fix scientist lighting issues - small optimisations - added info_nodes - fixed spawn orientations Demolite: - added spawn and exit - grapple texture now lit - fixed sky/env_light - increased lighting of ceiling lights Zurdo: - small optimisations - added clipbrushes to the palm trees - added rage sign - added more spawns Version 0.12 (16 May 2020) Nih: -Fixed the direction of trigger_push at spawn -Descen: -Added some prop to the area (put into models/ragemap2020) Version 0.13 (21 May 2020) RC: - wrong sprites were precached in ragemap2020.as Version 0.14 (29 June 2020) ToTac: - fixed and added missing clipping brushes (ceiling, platform ladders) - made 3rd area button and wheels non-clipping Version 0.15 (12 July 2020) Nih: -Fixed the direction of trigger_push at spawn -Descen: -Added some prop to the area (put into models/ragemap2020) -Renamed some textures since my area suddenly had red bricks. Version 0.16 (19 July 2020) dEMolite: - added missing null textures - added clip textures in the middle of the fence (to prevent cheating) - added one more grapple brush to make the end easier - changed doors delay to close to -1 (from feedback) - changed monster_alien_controller health from 200 to 250 Version 0.17 (23 August 2020) - moved most areas to avoid seeing other parts through sky Demolite: - a door was 2 units off AlexCorrupter: - fixed rotated teleporters being off grid Nih - fixed teleportes being off grid Version 0.18 (25 August 2020) - some changes from previous updates got skipped, readded them - rearranged the trigger_rotating mapper names in the end room - added game_text and invisible headcrabs to the end room RC: - added a trigger_respawn to move all players when the part starts AlexCorrupter: - added "Random Destination" flag to the teleporter to avoid telefragging