Title: Lost Atoll - Part 3 Description: After scaling the grime-encrusted walls of a deep sewage pit and nimbly bounding back and forth across a waste- reclamation system, you wind up in a storage room. Though safe for the moment, the only exit appears to be locked. While assessing your options, you notice the floor is... vibrating? Almost like an otherwordly thrum is shaking the very structure of the immediate area. Date: June, 2020 Filename: sc_lost_atoll_xn_part01.bsp sc_lost_atoll_xn_part02.bsp sc_lost_atoll_xn_part03.bsp (this map) Author: Michael Kuzel Email Address: mike@michaelkuzel.com Additional Credits: Phoenix, for helping me alpha test this thing before subjecting the rest of our group to it. The Gang: Toast, SiberX, Cent, Indiana, and Ace7 for playing practically the entire repository of escape maps available for TFC together as a group over several years: it helped push me to create my own map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Deathmatch: No Teamplay: Yes Players required: Two, but more can be helpful New sounds: Yes New graphics: Yes New music: No Secrets: Yes, find all six hidden buttons to reveal a 6-digit code needed to access an extra challenge! * Installation * Unzip into your svencoop_addon directory. * Construction * Base: None Build Time: About a month and a half of design and mapping, then about two weeks of alpha and beta testing. Compile Time: About ~5 minutes in total for all three maps on an i5 4670k Editor(s) used: Worldcraft 3.5 Wally Known issues: Map supports up to 8 players at once without causing spawn issues Flashlight is not necessary but can be helpful! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Hints: check only if you're stuck so as to not spoil yourself! * Experiment chamber: Use your teammate(s) to spot for you if you don't have a good vantage point. A light touch might help if precision is needed. You'll encounter resistance at the top: you'll need to be quick. Reactor core: Some cooling rods are irradiated differently than others: find out what each colour does before attempting anything. Progress is made by standing on the shoulders of giants, though your teammates' shoulders should suffice here. Bonus challenge: Access the bonus challenge by finding all six hidden buttons across all three maps, and remembering the six-digit code the buttons provide! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Credits * Map design and construction by Michael Kuzel. Skybox by "The Chayed/KIIRA". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Distribution * Feel free to upload this anywhere you like, or even host it yourself, but do not modify the archive contents in any way. Skybox texture can be reused, but please credit "The Chayed/KIIRA" if you do. This map is distributed and free to use for non-commercial purposes.