// Crack-Life 1 sentences file. DO NOT MODIFY THIS SHIT -R4to0 //-------------------------- // HUMAN GRUNTS //-------------------------- // Grenade cover HG_GREN0 cracklife/hgrunt/clik(p120) grenade1 clik HG_GREN1 cracklife/hgrunt/(t30) grenade2 clik HG_GREN2 cracklife/hgrunt/clik grenade3 clik HG_GREN3 cracklife/hgrunt/(p110 t40) grenade2 clik HG_GREN4 cracklife/hgrunt/clik(p110) grenade3 clik(p110) HG_GREN5 cracklife/hgrunt/clik grenade3 clik HG_GREN6 cracklife/hgrunt/clik grenade1 clik(p120) // Player Alert HG_ALERT0 cracklife/hgrunt/(t30) freeman1(t20 p105), clik(p110) HG_ALERT1 cracklife/hgrunt/clik(p110) freeman2 clik HG_ALERT2 cracklife/hgrunt/clik freeman1 clik HG_ALERT3 cracklife/hgrunt/(t40) freeman3(p120 t0) clik HG_ALERT4 cracklife/hgrunt/(t20) freeman3, clik(p110) clik HG_ALERT5 cracklife/hgrunt/(t20) freeman2 clik HG_ALERT6 cracklife/hgrunt/(t30) freeman1 clik(p120) // Monster Alert HG_MONST0 cracklife/hgrunt/clik (t40) alien1 clik HG_MONST1 cracklife/hgrunt/clik alien2 clik(p120) HG_MONST2 cracklife/hgrunt/clik(p120) alien3 clik HG_MONST3 cracklife/hgrunt/clik clik (t30) alien2 clik(p120) // Take cover HG_COVER0 cracklife/hgrunt/clik (t30) cover1 (t0) clik HG_COVER1 cracklife/hgrunt/clik (t45) cover2 (t10) clik HG_COVER2 cracklife/hgrunt/clik (t45) cover3 (t10) clik HG_COVER3 cracklife/hgrunt/clik(p120) cover1 clik HG_COVER4 cracklife/hgrunt/clik(p110) cover2 clik clik HG_COVER5 cracklife/hgrunt/clik(p120) cover3 clik HG_COVER6 cracklife/hgrunt/clik (t40) cover1 clik HG_COVER7 cracklife/hgrunt/clik (t40) cover2 clik // Throw grenade HG_THROW0 cracklife/hgrunt/clik(p120) throw1 (e100) clik HG_THROW1 cracklife/hgrunt/clik (t30) throw2 clik HG_THROW2 cracklife/hgrunt/clik (t35) throw3 clik(p120) HG_THROW3 cracklife/hgrunt/clik(p110) throw1 clik // Taunt HG_TAUNT0 cracklife/hgrunt/clik (t30 e75) taunt1 clik HG_TAUNT1 cracklife/hgrunt/clik(p120) (t40) taunt2 clik HG_TAUNT2 cracklife/hgrunt/clik (t40) taunt3 clik HG_TAUNT3 cracklife/hgrunt/clik (t40) taunt4 clik HG_TAUNT4 cracklife/hgrunt/clik(p120) taunt5 clik HG_TAUNT5 cracklife/hgrunt/clik(p110) taunt6 clik // Charge HG_CHARGE0 cracklife/hgrunt/clik charge1 clik HG_CHARGE1 cracklife/hgrunt/clik(p110) charge2 clik HG_CHARGE2 cracklife/hgrunt/clik(p120) charge3 clik HG_CHARGE3 cracklife/hgrunt/clik charge4 clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 // Narrative //HG_SNOOP1A cracklife/hgrunt/c2a2_hg_chat1a // cracklife_07_a2 //HG_SNOOP2A cracklife/hgrunt/c2a2_hg_chat2a // cracklife_07_a2 //HG_SNOOP3A cracklife/hgrunt/c2a2_hg_chat3a // cracklife_07_a2 //HG_SNOOP4A cracklife/hgrunt/c2a2_hg_chat4a // cracklife_07_a2 //HG_SNOOP5A cracklife/hgrunt/c2a2_hg_chat5a // cracklife_07_a2 //HG_DRAG1A cracklife/hgrunt/c2a3_hg_1drag // cracklife_08_a2 //HG_DRAG2A cracklife/hgrunt/c2a3_hg_2drag // cracklife_08_a2 //HG_DRAG3A cracklife/hgrunt/c2a3_hg_3drag // cracklife_08_a2 //HG_DRAG4A cracklife/hgrunt/c2a3_hg_4drag // cracklife_08_a2 //HG_DRAG5A cracklife/hgrunt/c2a3_hg_5drag // cracklife_08_a2 //HG_DRAG6A cracklife/hgrunt/c2a3_hg_laugh // cracklife_08_a2 //HG_SUCKS hgrunt/hg_sucks //cracklife_c04 //HG_CIVVIES hgrunt/hg_civvies //cracklife_c07_a2 // BASE COMPUTER // C1A0 intercom\ C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical ass center(e100) C1A0_1 dadeda adios amigo C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) that ass(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) ass(s0) termination complex(e100) C1A0_5 doop (e95) doctor cross, call ass ass ass ass ass ass please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), go(e70) eliminate(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred yourself(e100) C1A0_8 dadeda (e95) coded message for captain black, black and(s0 e100 t0) black black black(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel are failure(e70) ass ass ass ass(e100) C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) ass test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion ass fire amigo alpha(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) atomic plant now(s0 e100 t0) operating at(s0 e100 t0) hostile alien(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety thousand degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha ass deploy is(t0 s0 e100) truck(e100) C1A0_15 bloop (e95) doctor birdwell ass(e95) superconducting ass is(t0 s0 e100) towards(e100) C1A0_16 bloop (e95 p104) attention. report any three tunnel, to(e70) ass sub level sixty nine(e100) C1A0_17 bloop (e95) attention. service personnel please eliminate helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary ass nominal(e100) C1A0_19 bloop (e95 p98) transportation control slime all systems on ass(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) mercy please C1A0_22 deeoo (e95 p98) uranium shipment inspection team, check(e100) man ass(e100) // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in ass C1A1_1 buzwarn buzwarn attention, security personnel to ass immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized alien ass detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant ass C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c adios C1A1_5 buzwarn buzwarn warning, sector c elevator failure. adios amigo. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard military in sector ass and ass(p104) C1A1_7 buzwarn buzwarn ass to ass C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector ass C1A1_9 bizwarn bizwarn bizwarn warning, anomalous slime field detected in ass C1A1_10 deeoo deeoo (p104) attention. any sector c ass personnel, please report slime C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report slime // C1A2 intercom administration center sector d C1A2_0 deeoo (e95) emergency cleanup agent to(e70) ass slime waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check bailey ass(s0 e100 t0), (p100) slime(e100) C1A2_4 buzwarn buzwarn warning, birdwell ass detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level ass(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center // C1A3 intercom high security materials storage area sector d C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated // C1A4 intercom experimental propulsion labs silo d C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire // C2A1 intercom track control sector e C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on // C2A2 intercom launch control silo e C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go // C2A3 observation tank1, 2. cryogenic system // silent // C2A4 intercom bio waste processing plant. advanced biological research lab C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars // silent // C3A1 intercom central command and communications C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all, renegade freeman is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general NA0 ass to ass NA1 adios amigo NA2 ass to ass NA3 illegal alpha ass NA4 this door is eliminate NA5 ass to ass NA6 mercy please NA7 yes NA8 black ass NA9 you do not have access to this ass NA10 (p102) sorry, you may not ass to ass NA11 (p102) sorry, this ass is black NA12 (p102) please, move away from this ass NA13 (p102) please, move away from ass NA14 (p103) you will not get ass NA15 (p103) ass to ass is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted // doors, security lockout ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged // blast doors NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open // fire door NFIRE0 fire containment door is down EFIRE0 fire containment door, open // chemical door NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open // radiation door NRAD0 radiation containment door activated ERAD0 radiation containment door, open // generic containment door NCON0 emergency containment door engaged ECON0 emergency containment door disengaged // broken locked door NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel // maintenance door NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open // turrets, defensive systems T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated // warnings WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard // danger DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area // training room TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV Suit // powerup HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day HEV_A0 fvox/bell, HEV_logon HEV_A1 fvox/blip blip(p130) powermove_on HEV_A2 fvox/blip blip powerarmor_on HEV_A3 fvox/blip blip(p130) atmospherics_on HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop HEV_A5 fvox/blip blip(p130) munitionview_on HEV_A6 fvox/blip blip communications_on HEV_A7 fvox/blip blip(p70) weaponselect_on HEV_A8 fvox/blip blip(p70) automedic_on HEV_A9 fvox/fuzz power_level_is onehundred percent HEV_A10 fvox/safe_day, bell // medical HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsuficient_medical HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage // items HEV_AIM_ON fvox/blip targetting_system activated HEV_AIM_OFF fvox/blip targetting_system deactivated HEV_BATTERY fvox/blip get_battery acquired HEV_MEDKIT fvox/blip get_medkit(v80) HEV_PISTOL fvox/blip get_pistol acquired HEV_SHOTGUN fvox/blip get_shotgun HEV_GRENADE fvox/blip get_grenade acquired HEV_ASSAULT fvox/blip get_assault acquired HEV_44PISTOL fvox/blip get_44pistol acquired HEV_RPG fvox/blip get_rpg acquired HEV_SATCHEL fvox/blip get_satchel acquired HEV_TRIPMINE fvox/blip get_tripmine acquired HEV_HORNET fvox/blip get_alien_wpn HEV_SQUEEK fvox/blip get_alien_wpn HEV_EGON fvox/blip get_egon acquired HEV_GAUSS fvox/blip get_gauss acquired HEV_XBOW fvox/blip get_crossbow acquired HEV_9MM fvox/blip get_9mmclip acquired HEV_44AMMO fvox/blip get_44ammo acquired HEV_BUCKSHOT fvox/blip get_buckshot acquired HEV_BOLTS fvox/blip get_bolts acquired HEV_RPGAMMO fvox/blip get_rpgammo acquired HEV_AGRENADE fvox/blip get_assaultgren acquired HEV_EGONPOWER fvox/blip get_egonpower acquired // time //HEV_C1t fvox/bell time_is_now one AM //HEV_C13t fvox/bell time_is_now one PM // power levels HEV_D00 fvox/fuzz fuzz(p130), power_restored HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown HEV_0P fvox/fuzz fuzz, power_below five percent HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent // weapon/ammo HEV_AMO0 fvox/blip ammo_depleted // suit HEV_V0 fvox/blip, voice_on HEV_V1 fvox/blip, voice_off HEV_E0 fvox/buzz buzz, armor_gone HEV_E1 fvox/buzz, armor_gone HEV_E2 fvox/buzz, hev_critical_fail HEV_E3 fvox/buzz, hev_general_fail HEV_E4 fvox/buzz, hev_damage HEV_E5 fvox/buzz, powermove_overload // time remaining countdown //HEV_F10t fvox/bell time_remaining ten seconds //HEV_F15t fvox/bell time_remaining fifteen seconds //HEV_F20t fvox/bell time_remaining twenty seconds //HEV_F30t fvox/bell time_remaining thirty seconds // detections HEV_DET0 fvox/blip blip blip, biohazard_detected HEV_DET1 fvox/blip blip blip, chemical_detected HEV_DET2 fvox/blip blip blip, radiation_detected HEV_DET3 fvox/blip blip blip, bio_reading HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent //HEV_GR0r fvox/range twenty meters(t60) //HEV_GR1r fvox/range nineteen meters //HEV_GR2r fvox/range eighteen meters //-------------------------- // BARNEY //-------------------------- // Follow Player // MOVED TO barney.txt //BA_OK0 cracklife/barney/ba_iwish //BA_OK1 barney/hellonicesuit //BA_OK2 barney/imwithyou // default //BA_OK3 cracklife/barney/ba_stepoff //BA_OK4 cracklife/barney/ba_endline //BA_OK5 cracklife/barney/fuckyou //BA_OK6 cracklife/barney/fuckyou // Stop following player // MOVED TO barney.txt //BA_WAIT0 cracklife/taunts/taunt1 //BA_WAIT1 cracklife/agrunt/ag_alert2 //BA_WAIT2 cracklife/plats/elevmove2 //BA_WAIT3 cracklife/ambience/alienflyby1 //BA_WAIT4 cracklife/debris/beamstart1 //BA_WAIT5 cracklife/debris/bustglass1 // First seen player //BA_HELLO0 barney/hellonicesuit //BA_HELLO1 barney/howdy //BA_HELLO2 barney/howyoudoing //BA_HELLO3 barney/haybuddy //BA_HELLO4 barney/hayfella //BA_HELLO5 barney/heybuddy //BA_HELLO6 barney/heyfella // diff from sc // Questioning other NPC //BA_QUESTION0 barney/beertopside //BA_QUESTION1 barney/wayout //BA_QUESTION2 barney/getanyworse //BA_QUESTION3 barney/gladof38 //BA_QUESTION4 barney/workingonstuff //BA_QUESTION5 barney/wayout //BA_QUESTION6 barney/whatsgoingon //BA_QUESTION7 barney/aintscared //BA_QUESTION8 barney/nodrill //BA_QUESTION9 barney/gettingcloser //BA_QUESTION10 barney/youhearthat //BA_QUESTION11 barney/crewdied //BA_QUESTION12 barney/somethingmoves //BA_QUESTION13 barney/thinking //BA_QUESTION14 barney/missingleg // Answering other NPC //BA_ANSWER0 barney/noway //BA_ANSWER1 barney/ireckon //BA_ANSWER2 barney/soundsright //BA_ANSWER3 barney/yessir //BA_ANSWER4 barney/youbet //BA_ANSWER5 barney/yougotit //BA_ANSWER6 barney/yup //BA_ANSWER7 barney/dontaskme //BA_ANSWER8 barney/dontbet //BA_ANSWER9 barney/dontbuyit //BA_ANSWER10 barney/dontfigure //BA_ANSWER11 barney/dontguess //BA_ANSWER12 barney/hardtosay //BA_ANSWER13 barney/justdontknow //BA_ANSWER14 barney/nope //BA_ANSWER15 barney/nosir //BA_ANSWER16 barney/cantfigure //BA_ANSWER17 barney/maybe //BA_ANSWER18 barney/notelling //BA_ANSWER19 barney/bequiet //BA_ANSWER20 barney/youtalkmuch //BA_ANSWER21 barney/alreadyasked // player is staring at scientist //BA_STARE0 barney/yup //BA_STARE1 barney/yessir //BA_STARE2 barney/howyoudoing //BA_STARE3 barney/heyfella // Idling //BA_IDLE0 barney/whatisthat //BA_IDLE1 barney/coldone //BA_IDLE2 barney/guyresponsible //BA_IDLE3 barney/bigmess //BA_IDLE4 barney/luckwillturn //BA_IDLE5 barney/bigplace //BA_IDLE6 barney/targetpractice //BA_IDLE7 barney/badfeeling //BA_IDLE8 barney/ambush //BA_IDLE9 barney/survive //BA_IDLE10 barney/stophere // Attacking //BA_ATTACK0 barney/openfire(e50) //BA_ATTACK1 barney/openfire(s50) //BA_ATTACK2 barney/standback //BA_ATTACK3 barney/whatisthat //BA_ATTACK4 barney/diebloodsucker //BA_ATTACK5 barney/aimforhead // Hear something* //BA_HEAR0 barney/hearsomething //BA_HEAR1 barney/icanhear //BA_HEAR2 barney/soundsbad // Smells something //BA_SMELL0 barney/somethingdied //BA_SMELL1 barney/somethingstinky //BA_SMELL2 barney/stench // Tells player that he needs medical attentions //BA_CUREA barney/checkwounds //BA_CUREB barney/youneedmedic //BA_CUREC barney/realbadwound // Getting hit //BA_SCARED0 barney/donthurtem //BA_SCARED1 barney/leavealone // Wounded //BA_WOUND0 barney/imhit //BA_WOUND1 barney/hitbad //BA_MORTAL0 barney/imdead // If you shoot Barney: // MOVED TO barney.txt // BA_SHOT0 cracklife/barney/ba_whoathere // BA_SHOT1 cracklife/barney/ba_dotoyou // BA_SHOT2 cracklife/barney/ba_endline // BA_SHOT3 cracklife/barney/ba_tomb // BA_SHOT4 cracklife/barney/ba_friends // BA_SHOT5 cracklife/barney/ba_iwish // When Barney’s really pissed at you: // MOVED TO barney.txt //BA_MAD0 cracklife/barney/ba_stepoff //BA_MAD1 cracklife/barney/ba_iwish //BA_MAD2 cracklife/barney/ba_somuch //BA_MAD3 cracklife/barney/ba_somuch //BA_MAD4 cracklife/barney/ba_endline //BA_MAD5 cracklife/barney/ba_dontmake //BA_MAD6 cracklife/barney/ba_tomb // When Barney’s killed something //BA_KILL0 barney/ba_gotone //BA_KILL1 barney/ba_another //BA_KILL2 barney/ba_buttugly //BA_KILL3 barney/ba_seethat //BA_KILL4 barney/ba_close //BA_KILL5 barney/ba_firepl //BA_KILL6 barney/ba_bring // If you use Barney in Hazard Course //BA_HAZ_OK0 holo/tr_ba_use // If you unuse Barney in Hazard Course //BA_HAZ_WAIT0 holo/tr_ba_unuse // Barney in Hazard Course //BA_LIGHTSON holo/tr_ba_lightson // If you use Barney before the disaster // MOVED TO barney.txt //BA_POK0 cracklife/barney/ba_post //BA_POK1 cracklife/barney/ba_duty //BA_POK2 cracklife/barney/ba_raincheck //BA_POK3 cracklife/barney/ba_later // if barney can't follow you //BA_STOP0 barney/stop1 //BA_STOP1 barney/stop2 //BA_STOP2 barney/stop3 // scripted sentences //c1a0 scripts //BA_LATE cracklife/barney/c1a0_ba_late //cracklife_c00 //BA_HEADDOWN cracklife/barney/c1a0_ba_headdown //cracklife_c01_a1 //BA_DESK cracklife/barney/c1a0_ba_desk //cracklife_c01_a1 //BA_BUTTON cracklife/barney/c1a0_ba_button //cracklife_c01_a1 //BA_HEVNO cracklife/barney/c1a0_ba_hevno //cracklife_c01_a1 //BA_HEVYES cracklife/barney/c1a0_ba_hevyes //cracklife_c01_a1 //c1a1 scripts //BA_GLAD cracklife/barney/c1a1_ba_glad // cracklife_c02_a1 //c1a2 scripts //BA_BULLSQUID cracklife/barney/c1a2_ba_bullsquid // cracklife_c03 //BA_ZOMBIE2 barney/c1a2_ba_2zomb // UNUSED //BA_ZOMBIE4 barney/c1a2_ba_4zomb // UNUSED //BA_CLIMB cracklife/barney/c1a2_ba_climb // cracklife_c03 //BA_SLEW barney/c1a2_ba_slew //BA_SURFACE cracklife/barney/c1a2_ba_surface // cracklife_c03 //BA_TOPSIDE barney/c1a2_ba_top //c1a4 scripts //BA_WHISPER cracklife/barney/c1a4_ba_wisp //cracklife_c05_a2 //BA_TENTACLE cracklife/barney/c1a4_ba_octo1 //cracklife_c05_a2 //c2a1 scripts //BA_HUB1A cracklife/barney/c2a1_ba_hub1a //cracklife_c06 //BA_HUB2A barney/c2a1_ba_hub2a //cracklife_c06 //BA_AGAIN barney/c2a1_ba_again // UNUSED //c2a2 scripts //BA_LAUNCH cracklife/barney/c2a2_ba_launch //cracklife_c07_a1 //c2a3 scripts //BA_ASSN cracklife/barney/c2a3_ba_assn //cracklife_c08_a2 //c2a4 scripts //BA_LONGNITE barney/c2a4_ba_longnite // UNUSED //BA_STERIL barney/c2a4_ba_steril //cracklife_c10 //BA_TEACH barney/c2a4_ba_teach // UNUSED //BA_ARG1A barney/c2a4_ba_arg1a // UNUSED //BA_ARG2A barney/c2a4_ba_arg3a // UNUSED //BA_ARG3A barney/c2a4_ba_arg5a // UNUSED //BA_TAU1A cracklife/barney/c2a4_ba_1tau //cracklife_c10 //BA_TAU3A cracklife/barney/c2a4_ba_3tau //cracklife_c10 //BA_TAU5A cracklife/barney/c2a4_ba_5tau //cracklife_c10 //BA_ALIVE cracklife/barney/c2a4_ba_alive //cracklife_c10 //c2a5 scripts //BA_LETMEOUT barney/c2a5_ba_letout // UNUSED //BA_RPG cracklife/barney/c2a5_ba_rpg // UNUSED //BA_HELPME cracklife/barney/c2a5_ba_helpme //cracklife_c11_a2 //BA_SNIPED cracklife/barney/c2a5_ba_helpme // UNUSED //c3a2 scripts //BA_SURVEY2A cracklife/barney/c3a2_ba_2surv //cracklife_c13_a4 //BA_SURVEY4A cracklife/barney/c3a2_ba_4surv //cracklife_c13_a4 //BA_SURVEY6A cracklife/barney/c3a2_ba_6surv //cracklife_c13_a4 //BA_SURVEY8A cracklife/barney/c3a2_ba_8surv //cracklife_c13_a4 //BA_PORTSTAY cracklife/barney/c3a2_ba_stay // UNUSED? //crack life scripts //BA_FUCKYOU cracklife/barney/fuckyou // SCIENTIST SC_OK0 cracklife/scientist/follow1 SC_OK1 cracklife/scientist/follow2 SC_OK2 cracklife/scientist/follow3 SC_OK3 cracklife/scientist/follow4 SC_WAIT0 cracklife/scientist/sci_aftertest SC_WAIT1 cracklife/scientist/sci_alone SC_WAIT2 cracklife/scientist/fail // fail to follow player any more SC_STOP0 cracklife/scientist/c3a2_sci_1glu SC_STOP1 cracklife/scientist/c3a2_sci_3glu // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/freemanalive SC_HELLO2 scientist/afellowsci SC_HELLO3 scientist/greetings2 SC_HELLO4 scientist/hello SC_HELLO5 scientist/goodtoseeyou SC_HELLO6 scientist/newhevsuit SC_HELLO7 scientist/hellofromlab SC_HELLO8 scientist/inmesstoo SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist SC_PHELLO0 scientist/hellofreeman SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PHELLO5 scientist/hellothere SC_PHELLO6 scientist/freeman SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal //If you use Scientists in Hazard Course SC_HAZ_OK0 holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK holo/tr_sci_goodwork SC_HARDLYNOTICE holo/tr_sci_hardlynoticed SC_NEXTSTATION holo/tr_sci_nextstation //If you use Scientists before the disaster SC_POK0 cracklife/scientist/sci_alone SC_POK1 cracklife/scientist/sci_alone SC_POK2 cracklife/scientist/sci_alone SC_POK3 cracklife/scientist/sci_aftertest SC_POK4 cracklife/scientist/sci_alone //narrative audio //SC_1MUMBLE cracklife/scientist/c1a0_sci_mumble //cracklife_c01_a1 //SC_DISA cracklife/scientist/c1a0_sci_disa //cracklife_c01_a2 //SC_DIS1A cracklife/scientist/c1a0_sci_dis1a //cracklife_c01_a2 //SC_DIS1B cracklife/scientist/c1a0_sci_dis1b //cracklife_c01_a2 //SC_DIS1C cracklife/scientist/c1a0_sci_dis1c //cracklife_c01_a2 //SC_DIS1D cracklife/scientist/c1a0_sci_dis1d //cracklife_c01_a2 //SC_DIS2A cracklife/scientist/c1a0_sci_dis2a //cracklife_c01_a2 //SC_DIS3A cracklife/scientist/c1a0_sci_dis3a //cracklife_c01_a2 SC_DIS4A cracklife/scientist/c1a0_sci_dis4a //SC_DIS5A cracklife/scientist/c1a0_sci_dis5a //cracklife_c01_a2 //SC_DIS6A cracklife/scientist/c1a0_sci_dis6a //cracklife_c01_a2 //SC_DIS7A cracklife/scientist/c1a0_sci_dis7a //cracklife_c01_a2 SC_DIS8A common/null //SC_DIS9A cracklife/scientist/c1a0_sci_dis9a //cracklife_c01_a2 //SC_DIS10A cracklife/scientist/c1a0_sci_dis10a //cracklife_c01_a2 //SC_DIS11A cracklife/scientist/c1a0_sci_dis11a //cracklife_c01_a2 //SC_DIS12A cracklife/scientist/c1a0_sci_dis12a //cracklife_c01_a2 //SC_DIS13A cracklife/scientist/c1a0_sci_dis13a //cracklife_c01_a2 //SC_DIS14A cracklife/scientist/c1a0_sci_dis14a //cracklife_c16_a4 //SC_DIS15A cracklife/scientist/c1a0_sci_dis15a //cracklife_c01_a2 //SC_DIS16A cracklife/scientist/c1a0_sci_dis16a //cracklife_c01_a2 SC_DIS17A cracklife/scientist/c1a0_sci_dis17a //SC_GETAWAY cracklife/scientist/c1a0_sci_getaway // crakclife_c01_a1 //SC_GMORN cracklife/scientist/c1a0_sci_gm // crakclife_c01_a1 //SC_BIGDAY cracklife/scientist/c1a0_sci_bigday // crakclife_c01_a1 //SC_SAMPLE cracklife/scientist/c1a0_sci_samp // crakclife_c01_a1 //SC_NOTTHAT scientist/c1a0_sci_desk //SC_LOCK1A cracklife/scientist/c1a0_sci_lock1a // crakclife_c01_a2 //SC_LOCK2A cracklife/scientist/c1a0_sci_lock2a // crakclife_c01_a2 //SC_LOCK3A cracklife/scientist/c1a0_sci_lock3a // crakclife_c01_a2 //SC_LOCK4A cracklife/scientist/c1a0_sci_lock4a // crakclife_c01_a2 //SC_LOCK5A cracklife/scientist/c1a0_sci_lock5a // crakclife_c01_a2 //SC_LOCK6A cracklife/scientist/c1a0_sci_lock6a // crakclife_c01_a2 //SC_LOCK7A cracklife/scientist/c1a0_sci_lock7a // crakclife_c01_a2 //SC_LOCK8A cracklife/scientist/c1a0_sci_lock8a // crakclife_c01_a2 //SC_LOCK9A scientist/c1a0_sci_lock9a //SC_CRIT1A cracklife/scientist/c1a0_sci_crit1a // crakclife_c01_a1 //SC_CRIT2A cracklife/scientist/c1a0_sci_crit2a // crakclife_c01_a1 //SC_CRIT3A cracklife/scientist/c1a0_sci_crit3a // crakclife_c01_a1 //SC_CTRL1A cracklife/scientist/c1a0_sci_ctrl1a // crakclife_c01_a1 //SC_CTRL2A cracklife/scientist/c1a0_sci_ctrl2a // crakclife_c01_a1 //SC_CTRL3A cracklife/scientist/c1a0_sci_ctrl3a // crakclife_c01_a1 //SC_CTRL4A cracklife/scientist/c1a0_sci_ctrl4a // crakclife_c01_a1 //SC_CONSOLE1A cracklife/scientist/c1a1_sci_1scan // crakclife_c02_a1 //SC_CONSOLE2A cracklife/scientist/c1a1_sci_2scan // crakclife_c02_a1 //SC_CONSOLE3A cracklife/scientist/c1a1_sci_3scan // crakclife_c02_a1 //SC_CONSOLE4A cracklife/scientist/c1a1_sci_4scan // crakclife_c02_a1 //SC_CONSOLE5A cracklife/scientist/c1a1_sci_5scan // crakclife_c02_a1 //SC_CONSOLERPT scientist/c1a1_sci_scanrpt //c1a2scripts SC_ZOMBIE1A scientist/c1a2_sci_1zomb SC_ZOMBIE3A scientist/c1a2_sci_3zomb SC_ZOMBIE5A scientist/c1a2_sci_5zomb SC_ZOMBIE6A scientist/c1a2_sci_6zomb //SC_DANGLING cracklife/scientist/c1a2_sci_dangling // cracklife_c03 //SC_DARKROOM scientist/c1a2_sci_darkroom // cracklife_c03 SC_ELEVATOR scientist/c1a2_sci_elevator //SC_LOUNGE cracklife/scientist/c1a2_sci_lounge // cracklife_c03 //SC_TRANSMISSION cracklife/scientist/c1a2_sci_transm // cracklife_c03 //c1a3 scripts //SC_1MAN cracklife/scientist/c1a3_sci_1man //cracklife_c04 SC_ATLAST scientist/c1a3_sci_atlast //SC_RESCUED cracklife/scientist/c1a3_sci_rescued //SC_SILO1A cracklife/scientist/c1a3_sci_silo1a //cracklife_c04 //SC_SILO2A cracklife/scientist/c1a3_sci_silo2a //cracklife_c04 //SC_TEAM cracklife/scientist/c1a3_sci_team //cracklife_c04 //SC_THANKGOD cracklife/scientist/c1a3_sci_thankgod //cracklife_c16_a4 //c1a4 scripts SC_TRAINEND scientist/c1a4_sci_trainend SC_ROCKET cracklife/scientist/c1a4_sci_rocket SC_BLIND scientist/c1a4_sci_blind //SC_POWEROFF cracklife/scientist/c1a4_sci_pwroff //cracklife_c05_a2 //SC_POWERON cracklife/scientist/c1a4_sci_pwr //cracklife_c05_a2 //SC_GENER cracklife/scientist/c1a4_sci_gener //cracklife_c05_a2 //SC_TRUST cracklife/scientist/c1a4_sci_trust //cracklife_c04 SC_TENT cracklife/scientist/c1a4_sci_tent //c2a3 scripts //SC_ICKY cracklife/scientist/c2a3_sci_icky //cracklife_c08_a1 //SC_TRACK cracklife/scientist/c2a3_sci_track //cracklife_c08_a2 //c2a4 scripts SC_ARG1A scientist/c2a4_sci_arg2a SC_ARG2A scientist/c2a4_sci_arg4a //SC_TAU2A cracklife/scientist/c2a4_sci_2tau //cracklife_c10 //SC_TAU4A cracklife/scientist/c2a4_sci_4tau //cracklife_c10 //SC_1PSURG cracklife/scientist/c2a4_sci_scanner //cracklife_c10 //SC_2PSURG cracklife/scientist/c2a4_sci_sugicaloff //cracklife_c10 //SC_3PSURG cracklife/scientist/c2a4_sci_surgury //cracklife_c10 SC_ALLDIE scientist/c2a4_sci_alldie //SC_LETOUT cracklife/scientist/c2a4_sci_letout //cracklife_c10 //c2a5 scripts //SC_BOOBIE cracklife/scientist/c2a5_sci_boobie //cracklife_c11_a3 SC_LEBUZ cracklife/scientist/c2a5_sci_lebuz //c3a2 scripts //SC_STRAWS scientist/c3a2_sci_straws //cracklife_c13_a1 //SC_GLUON2A cracklife/scientist/c3a2_sci_2glu //cracklife_c13_a1 //SC_FLOOD scientist/c3a2_sci_flood //cracklife_c13_a2 //SC_LINGER scientist/c3a2_sci_linger //cracklife_c13_a2 //SC_SURVEY1A cracklife/scientist/c3a2_sci_1surv //cracklife_c13_a4 //SC_SURVEY3A cracklife/scientist/c3a2_sci_3surv //cracklife_c13_a4 //SC_SURVEY5A cracklife/scientist/c3a2_sci_5surv //cracklife_c13_a4 //SC_SURVEY7A cracklife/scientist/c3a2_sci_7surv //cracklife_c13_a4 //SC_LJUMP cracklife/scientist/c3a2_sci_ljump //cracklife_c13_a4 //SC_UPHERE cracklife/scientist/c3a2_sci_uphere //cracklife_c13_a4 //SC_PORTAL cracklife/scientist/c3a2_sci_portal //cracklife_c13_a4 //SC_PORTOPEN cracklife/scientist/c3a2_sci_portopen //cracklife_c13_a4 //SC_POSITION cracklife/scientist/c3a2_sci_position //cracklife_c13_a4 //SC_FOREVER cracklife/scientist/c3a2_sci_forever //cracklife_c13_a4 //SC_NOTYET cracklife/scientist/c3a2_sci_notyet //cracklife_c13_a4 //SC_FOOL cracklife/scientist/c3a2_sci_fool //cracklife_c13_a4 //crack life //SC_FAIL cracklife/scientist/fail //miscellaneous useful scripts //SC_LETYOUIN scientist/letyouin //cracklife_c08_a2 SC_OVERHERE scientist/overhere // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // rocket ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 cracklife/ambience/(v15) biggun1 FAR_WAR4 cracklife/ambience/(v20) rifle1 FAR_WAR5 cracklife/ambience/(v10 p120) jetflyby1 FAR_WAR6 cracklife/ambience/(v10) mgun_burst1 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 cracklife/ambience/(v10) biggun1 biggun1 biggun1 FAR_WAR9 cracklife/ambience/(v15) mgun_burst1 FAR_WAR10 cracklife/ambience/(v20) biggun1 rifle1 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 cracklife/ambience/(v10) mgun_burst1 FAR_WAR14 cracklife/ambience/(v15) mgun_burst1 mgun_burst1 FAR_WAR15 cracklife/ambience/(v10) rifle1 rifle1 FAR_WAR16 cracklife/ambience/(v10) biggun1, biggun1 biggun1 // near war zone NEAR_WAR0 cracklife/ambience/(v60) mgun_burst1 mgun_burst1 mgun_burst1(v50) NEAR_WAR1 cracklife/ambience/(v60) rifle1 rifle1 rifle1 rifle1 rifle1 NEAR_WAR2 cracklife/ambience/(v60) alienflyby1 NEAR_WAR3 cracklife/ambience/(v60) biggun1 biggun1 biggun1 NEAR_WAR4 cracklife/ambience/(v60) mgun_burst1 mgun_burst1 rifle1 mgun_burst1 NEAR_WAR5 cracklife/ambience/(v60) jetflyby1 NEAR_WAR6 cracklife/ambience/(v60) mgun_burst1 mgun_burst1 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 cracklife/ambience/(v60) biggun1 biggun1 biggun1 biggun1(v30) NEAR_WAR9 cracklife/ambience/(v60) mgun_burst1 mgun_burst1 rifle1 mgun_burst1 NEAR_WAR10 cracklife/agrunt/(v40) ag_fire1 ag_fire1 ag_fire1 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 cracklife/ambience/(v60) mgun_burst1 mgun_burst1 mgun_burst1 mgun_burst1 // alien slave SLV_IDLE0 cracklife/aslave/slv_word1 SLV_IDLE1 cracklife/aslave/slv_word2 SLV_IDLE2 cracklife/aslave/slv_word3 SLV_IDLE3 cracklife/aslave/slv_word4 SLV_IDLE4 cracklife/aslave/slv_word6 SLV_IDLE5 cracklife/aslave/slv_word7 SLV_IDLE6 cracklife/aslave/slv_word8 SLV_IDLE7 cracklife/aslave/slv_word1 SLV_IDLE8 cracklife/aslave/slv_word6 SLV_IDLE9 cracklife/aslave/slv_word3 SLV_IDLE10 cracklife/aslave/slv_word7(p85) SLV_ALERT0 cracklife/aslave/(p105) slv_alert1 SLV_ALERT1 cracklife/aslave/(p105) slv_word8 SLV_ALERT2 cracklife/aslave/(p105) slv_alert4 SLV_ALERT3 cracklife/aslave/(p108) slv_alert1 SLV_ALERT4 cracklife/aslave/(p108) slv_word5(p110) SLV_ALERT5 cracklife/aslave/(p108) slv_alert4 //HOLOGRAM HOLO_3JUMPS holo/tr_holo_3jumps HOLO_BREAKBOX holo/tr_holo_breakbox HOLO_BREATH holo/tr_holo_breath HOLO_BUTTON holo/tr_holo_button HOLO_CHARGER holo/tr_holo_charger HOLO_COMMENCING holo/tr_holo_commencing HOLO_CONGRATS holo/tr_holo_congrats HOLO_DONE holo/tr_holo_done HOLO_DROWN holo/tr_holo_drown HOLO_DUCK holo/tr_holo_duck HOLO_FALLSHORT holo/tr_holo_fallshort HOLO_FANTASTIC holo/tr_holo_fantastic HOLO_FLASHLIGHT holo/tr_holo_flashlight HOLO_GREATWORK holo/tr_holo_greatwork HOLO_GRENADE holo/tr_holo_grenade HOLO_HITALL holo/tr_holo_hitall HOLO_INJURY holo/tr_holo_injury HOLO_INTRO holo/tr_holo_intro HOLO_JDUCK holo/tr_holo_jduck HOLO_JUMP holo/tr_holo_jump HOLO_JUMPDOWN holo/tr_holo_jumpdown HOLO_JUMPGAP holo/tr_holo_jumpgap HOLO_KEEPTRYING holo/tr_holo_keeptrying HOLO_LADDER holo/tr_holo_ladder HOLO_LEADGUARD holo/tr_holo_leadguard HOLO_LIGHTOFF holo/tr_holo_lightoff HOLO_LONGJUMP holo/tr_holo_longjump HOLO_MEDKIT holo/tr_holo_medkit HOLO_MOVE holo/tr_holo_move HOLO_NICEJOB holo/tr_holo_nicejob HOLO_PIPEDUCK holo/tr_holo_pipeduck HOLO_PULLBOX holo/tr_holo_pullbox HOLO_PUSHBOX holo/tr_holo_pushbox HOLO_RADIATION holo/tr_holo_radiation HOLO_RETRY holo/tr_holo_retry HOLO_RUNSTART holo/tr_holo_runstart HOLO_SPINBRIDGE holo/tr_holo_spinbridge HOLO_STARTLIFT holo/tr_holo_startlift HOLO_STEAM holo/tr_holo_steam HOLO_TARGET holo/tr_holo_target HOLO_TRYAGAIN holo/tr_holo_tryagain HOLO_USETRAIN holo/tr_holo_usetrain //GMAN //c1a0 narrative //GM_1MUMBLE cracklife/gman/gman_mumble1 //cracklife_c01_a1 GM_2MUMBLE cracklife/gman/gman_mumble2 GM_3MUMBLE cracklife/gman/gman_mumble3 //GM_4MUMBLE cracklife/gman/gman_mumble4 //cracklife_c01_a1 //GM_5MUMBLE cracklife/gman/gman_mumble5 //cracklife_c01_a1 GM_6MUMBLE cracklife/gman/gman_mumble6 //c5 narrative //GM_OFFER gman/gman_offer [long version: what follows is chopped into sections] //GM_SUIT cracklife/gman/gman_suit //cracklife_c18 //GM_NASTY cracklife/gman/gman_nasty //cracklife_c18 //GM_POTENTIAL cracklife/gman/gman_potential //cracklife_c18 //GM_STEPIN cracklife/gman/gman_stepin //cracklife_c18 //GM_OTHERWISE cracklife/gman/gman_otherwise //cracklife_c18 //GM_1CHOOSE cracklife/gman/gman_choose1 //cracklife_c18 //GM_2CHOOSE cracklife/gman/gman_choose2 //cracklife_c18 //GM_WISE cracklife/gman/gman_wise //cracklife_c18 //GM_REGRET cracklife/gman/gman_noreg //cracklife_c18 //GM_WONTWORK cracklife/gman/gman_nowork //cracklife_c18 //PLAYER //PL_TAUNT0 cracklife/taunts/taunt1 //PL_TAUNT1 cracklife/taunts/taunt2 //PL_TAUNT2 cracklife/taunts/taunt3 //PL_TAUNT3 cracklife/taunts/taunt4