//Speech file for "Redemption" // Max of 1023 sentences. //Gman Intro Scripts. Spoken by Gman in office scene GMAN_RI1 rede/redgman/rgman01 GMAN_RI2 rede/redgman/rgman02 GMAN_RI3 rede/redgman/rgman03 GMAN_RI4 rede/redgman/rgman04 GMAN_RI5 rede/redgman/rgman05 GMAN_RI6 rede/redgman/rgman06 GMAN_RI7 rede/redgman/rgman07 GMAN_RI8 rede/redgman/rgman08 GMAN_RI8b rede/redgman/rgman08b GMAN_RI9 rede/redgman/rgman09 GMAN_RI10 rede/redgman/rgman10 GMAN_RI11 rede/redgman/rgman11 GMAN_RI12 rede/redgman/rgman12 // gman carnival script GMAN_E201 rede/redgman/rgman13 // gman cutscene scripts with goon GMAN_E202 rede/redgman/rgman14 GMAN_E203 rede/redgman/rgman15 GMAN_E204 rede/redgman/rgman16 //gman endgame speechs GMAN_E401 rede/redgman/rgman17 GMAN_E402 rede/redgman/rgman18 // safe house door - mod fire doors NFIRE0 vox/access to surface, denied EFIRE0 vox/surface access, granted //Safehouse computer SHSE_WARN vox/authorized access detected topside,. magnetic lock deactivated. please proceed to surface // Modified HEV Suit // powerup HEV_AAx rede/redamb/bell, HEV6_logon, communications_on, atmospherics_on, vitalsigns_on, automedic_on HEV_A0 rede/redamb/bell, HEV6_logon HEV_A1 fvox/blip blip(p130) powermove_on HEV_A2 fvox/blip blip powerarmor_on HEV_A3 fvox/blip blip(p130) atmospherics_on HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop HEV_A5 fvox/blip blip(p130) munitionview_on HEV_A6 fvox/blip blip communications_on HEV_A7 fvox/blip blip(p70) weaponselect_on HEV_A8 fvox/blip blip(p70) automedic_on HEV_A9 fvox/fuzz power_level_is onehundred percent HEV_A10 fvox/safe_day, bell // medical HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage // SCIENTIST //scientists (pre disaster flag set) SC_PHELLO0 scientist/hellofreeman SC_PHELLO1 scientist/greetings2 SC_PHELLO2 scientist/goodtoseeyou SC_PHELLO3 scientist/greetings SC_PHELLO4 scientist/hello SC_PHELLO5 scientist/hellothere SC_PHELLO6 scientist/freeman SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal //scientist speech SC_OK0 scientist/excellentteam SC_OK1 scientist/fellowscientist SC_OK2 scientist/fine SC_OK3 scientist/hopeyouknow SC_OK4 scientist/leadtheway SC_OK5 scientist/letsgo SC_OK6 scientist/yesletsgo SC_OK7 scientist/yes3 SC_OK8 scientist/alright SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait // fail to follow player any more SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop3 SC_STOP3 scientist/stop4 // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/hellothere SC_HELLO1 scientist/freemanalive SC_HELLO2 scientist/afellowsci SC_HELLO3 scientist/greetings2 SC_HELLO4 scientist/hello SC_HELLO5 scientist/goodtoseeyou SC_HELLO6 scientist/newhevsuit SC_HELLO7 scientist/hellofromlab SC_HELLO8 scientist/inmesstoo SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere //Barney Redemption scripts BA_RED01 rede/redbarn/suitup BA_RED02 rede/redbarn/newsuit BA_RED03 rede/redbarn/onleft BA_RED04 rede/redbarn/onright BA_RED05 rede/redbarn/moths BA_RED06 rede/redbarn/setcord BA_RED06A rede/redbarn/typein BA_RED07 rede/redbarn/thefly //barney (pre disaster flag set) BA_POK0 barney/ba_post BA_POK1 barney/ba_duty BA_POK2 barney/ba_raincheck BA_POK3 barney/ba_later // BARNEY BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 BA_HELLO0 barney/hellonicesuit BA_HELLO1 barney/howdy BA_HELLO2 barney/howyoudoing BA_HELLO3 barney/haybuddy BA_HELLO4 barney/hayfella BA_HELLO5 barney/heybuddy BA_HELLO6 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at Barney BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/openfire(e50) BA_ATTACK1 barney/openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT0 barney/ba_whoathere BA_SHOT1 barney/ba_dotoyou BA_SHOT2 barney/ba_watchit BA_SHOT3 barney/ba_whatyou BA_SHOT4 barney/ba_friends BA_SHOT5 barney/ba_pissme //When Barney’s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney’s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring // ROY // roy scripts for carnival RO_RED01 rede/roy/hsguy RO_RED02 rede/roy/damnfool RO_RED03 rede/roy/loose // Roy scripts for safehouse RO_RED04 rede/roy/welldone RO_RED05 rede/roy/toilet RO_RED06 rede/roy/theadmin RO_RED07 rede/roy/fairwell //Roy (pre disaster flag set) RO_POK0 rede/roy/staypost RO_POK1 rede/roy/imonduty RO_POK2 rede/roy/doitlater RO_POK3 rede/roy/buyashot RO_OK0 rede/roy/coveryou RO_OK1 rede/roy/isgood RO_OK2 rede/roy/gethellout RO_OK3 rede/roy/betterchance RO_OK4 rede/roy/soundsgood RO_OK5 rede/roy/letsgo RO_OK6 rede/roy/letsmoveit // player is staring at Roy RO_STARE0 rede/roy/gordon RO_STARE1 rede/roy/bojoke1 RO_STARE2 rede/roy/bojoke2 RO_STARE3 rede/roy/bojoke3 RO_WAIT0 rede/roy/helpothers RO_WAIT1 rede/roy/goonahead RO_WAIT2 rede/roy/illstayhere RO_WAIT3 rede/roy/illwait RO_WAIT4 rede/roy/seeingyou RO_WAIT5 rede/roy/standguard // if roy can't follow you RO_STOP0 rede/roy/asfarasigo RO_STOP1 rede/roy/keeplookout RO_STOP2 rede/roy/stophere RO_HELLO0 rede/roy/comrade RO_HELLO1 rede/roy/heygordon RO_HELLO2 rede/roy/hellosir RO_HELLO3 rede/roy/hellogordon RO_HELLO4 rede/roy/gordon RO_HELLO5 rede/roy/comrade RO_HELLO6 rede/roy/gordon2 RO_QUESTION0 rede/roy/vodka RO_QUESTION1 rede/roy/youeverseen RO_QUESTION2 rede/roy/worsethanthis RO_QUESTION3 rede/roy/sidearm RO_QUESTION4 rede/roy/seesomethingmove RO_QUESTION5 rede/roy/notright RO_QUESTION6 rede/roy/whatisgoingon RO_QUESTION7 rede/roy/notscared RO_QUESTION8 rede/roy/takeserious RO_QUESTION9 rede/roy/gettingcloser RO_QUESTION10 rede/roy/pssst RO_QUESTION11 rede/roy/howmanydead RO_QUESTION12 rede/roy/seesomethingmove RO_QUESTION13 rede/roy/thinkingthesame RO_QUESTION14 rede/roy/didyouseethatthing RO_ANSWER0 rede/roy/notachance RO_ANSWER1 rede/roy/ireckon RO_ANSWER2 rede/roy/soundsgoodtome RO_ANSWER3 rede/roy/ofcourse RO_ANSWER4 rede/roy/naturaly RO_ANSWER5 rede/roy/youhavemyword RO_ANSWER6 rede/roy/nyes RO_ANSWER7 rede/roy/ihavenoidea RO_ANSWER8 rede/roy/donotbebetting RO_ANSWER9 rede/roy/dontbelievethat RO_ANSWER10 rede/roy/nothowiseethings RO_ANSWER11 rede/roy/notthinkingso RO_ANSWER12 rede/roy/notverycertain RO_ANSWER13 rede/roy/idonotknow RO_ANSWER14 rede/roy/nyett RO_ANSWER15 rede/roy/nyettcannot RO_ANSWER16 rede/roy/cannotfigure RO_ANSWER17 rede/roy/perhaps RO_ANSWER18 rede/roy/icanttell RO_ANSWER19 rede/roy/shutup RO_ANSWER20 rede/roy/youtalktomuch RO_ANSWER21 rede/roy/didyounotaskme RO_IDLE0 rede/roy/whatinthename RO_IDLE1 rede/roy/wishihadacold RO_IDLE2 rede/roy/responsibleformess RO_IDLE3 rede/roy/isnotright RO_IDLE4 rede/roy/protectus RO_IDLE5 rede/roy/lotofdistance RO_IDLE6 rede/roy/capitalistpig RO_IDLE7 rede/roy/ihavebadfeeling RO_IDLE8 rede/roy/becarefull RO_IDLE9 rede/roy/winthiswar RO_IDLE10 rede/roy/stophere RO_ATTACK0 rede/roy/openfiregordon(e50) RO_ATTACK1 rede/roy/openfiregordon(s50) RO_ATTACK2 rede/roy/standwellback RO_ATTACK3 rede/roy/whatastench RO_ATTACK4 rede/roy/diebastard RO_ATTACK5 rede/roy/aimforthehead RO_HEAR0 rede/roy/pssst RO_HEAR1 rede/roy/ithinkihear RO_HEAR2 rede/roy/uhoh RO_SMELL0 rede/roy/dieddownhere RO_SMELL1 rede/roy/somethingstinks RO_SMELL2 rede/roy/worsethanthis RO_CUREA rede/roy/painfull RO_CUREB rede/roy/youneedhelp RO_CUREC rede/roy/inbadshape RO_SCARED0 rede/roy/stopthat RO_SCARED1 rede/roy/areyoumad RO_WOUND0 rede/roy/canmakeit RO_WOUND1 rede/roy/beenshot RO_MORTAL0 rede/roy/stuffed //If you shoot Roy: RO_SHOT0 rede/roy/carefullwiththat RO_SHOT1 rede/roy/whatdotoyou RO_SHOT2 rede/roy/watchpoint RO_SHOT3 rede/roy/whatareyoutrying RO_SHOT4 rede/roy/pissmeoff RO_SHOT5 rede/roy/cutitout //When Roy’s really pissed at you: RO_MAD0 rede/roy/americanpd RO_MAD1 rede/roy/iregretthis RO_MAD2 rede/roy/youwillregret RO_MAD3 rede/roy/takesomuch RO_MAD4 rede/roy/endoftheline RO_MAD5 rede/roy/donttrypatience RO_MAD6 rede/roy/tombstone //When Roy’s killed something RO_KILL0 rede/roy/gotone RO_KILL1 rede/roy/gotanother RO_KILL2 rede/roy/oneless RO_KILL3 rede/roy/imsogood RO_KILL4 rede/roy/tooclose RO_KILL5 rede/roy/trophyroom RO_KILL6 rede/roy/makeyourmove // HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) // Player Alert HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //narrative HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_SUCKS hgrunt/hg_sucks HG_CIVVIES hgrunt/hg_civvies // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1