// HUMAN GRUNTS "!HG_GREN0" "sc_toysoldiers/hgrunt/incoming.wav" "!HG_GREN1" "sc_toysoldiers/hgrunt/grenade.wav" "!HG_GREN2" "sc_toysoldiers/hgrunt/down.wav" "!HG_GREN3" "sc_toysoldiers/hgrunt/takecover.wav" "!HG_GREN4" "sc_toysoldiers/hgrunt/down.wav" "!HG_GREN5" "sc_toysoldiers/hgrunt/incoming.wav" "!HG_GREN6" "sc_toysoldiers/hgrunt/retreat.wav" // Pain "hgrunt/gr_pain1.wav" "sc_toysoldiers/hgrunt/pain1.wav" "hgrunt/gr_pain2.wav" "sc_toysoldiers/hgrunt/pain2.wav" "hgrunt/gr_pain3.wav" "sc_toysoldiers/hgrunt/pain3.wav" "hgrunt/gr_pain4.wav" "sc_toysoldiers/hgrunt/pain4.wav" "hgrunt/gr_pain5.wav" "sc_toysoldiers/hgrunt/pain5.wav" // Death "hgrunt/gr_die1.wav" "sc_toysoldiers/hgrunt/death1.wav" "hgrunt/gr_die2.wav" "sc_toysoldiers/hgrunt/death2.wav" "hgrunt/gr_die3.wav" "sc_toysoldiers/hgrunt/death3.wav" // Player Alert "!HG_ALERT0" "sc_toysoldiers/hgrunt/alert.wav" "!HG_ALERT1" "sc_toysoldiers/hgrunt/down.wav" "!HG_ALERT2" "sc_toysoldiers/hgrunt/bogies.wav" "!HG_ALERT3" "sc_toysoldiers/hgrunt/hostiles.wav" "!HG_ALERT4" "sc_toysoldiers/hgrunt/alert.wav" "!HG_ALERT5" "sc_toysoldiers/hgrunt/of6a1_fg02.wav" "!HG_ALERT6" "sc_toysoldiers/hgrunt/wantsome.wav" // Take cover "!HG_COVER0" "sc_toysoldiers/hgrunt/stayalert.wav" "!HG_COVER1" "sc_toysoldiers/hgrunt/staydown.wav" "!HG_COVER2" "sc_toysoldiers/hgrunt/cover.wav" "!HG_COVER3" "sc_toysoldiers/hgrunt/down.wav" "!HG_COVER4" "sc_toysoldiers/hgrunt/retreat.wav" "!HG_COVER5" "sc_toysoldiers/hgrunt/staydown.wav" "!HG_COVER6" "sc_toysoldiers/hgrunt/cover.wav" "!HG_COVER7" "sc_toysoldiers/hgrunt/down.wav" // Throw grenade "!HG_THROW0" "sc_toysoldiers/hgrunt/fire.wav" "!HG_THROW1" "sc_toysoldiers/hgrunt/grenade.wav" "!HG_THROW2" "sc_toysoldiers/hgrunt/down.wav" "!HG_THROW3" "sc_toysoldiers/hgrunt/take.wav" // Taunt "!HG_TAUNT0" "sc_toysoldiers/hgrunt/mister.wav" "!HG_TAUNT1" "sc_toysoldiers/hgrunt/nothing.wav" "!HG_TAUNT2" "sc_toysoldiers/hgrunt/oneshot.wav" "!HG_TAUNT3" "sc_toysoldiers/hgrunt/getsome.wav" "!HG_TAUNT4" "sc_toysoldiers/hgrunt/corners.wav" "!HG_TAUNT5" "sc_toysoldiers/hgrunt/backup.wav" // Charge "!HG_CHARGE0" "sc_toysoldiers/hgrunt/go.wav" "!HG_CHARGE1" "sc_toysoldiers/hgrunt/move.wav" "!HG_CHARGE2" "sc_toysoldiers/hgrunt/moveup.wav" "!HG_CHARGE3" "sc_toysoldiers/hgrunt/go.wav" // Idle "!HG_IDLE0" "sc_toysoldiers/hgrunt/charge.wav" "!HG_IDLE1" "sc_toysoldiers/hgrunt/current.wav" "!HG_IDLE2" "sc_toysoldiers/hgrunt/mission.wav" "!HG_QUEST0" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST1" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST2" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST3" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST4" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST5" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST6" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST7" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST8" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST9" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST10" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_QUEST11" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER0" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER1" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER2" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER3" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER4" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER5" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_ANSWER6" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR0" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR1" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR2" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR3" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR4" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR5" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR6" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR7" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR8" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR9" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR10" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR11" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CLEAR12" "sc_toysoldiers/hgrunt/_comma.wav" "!HG_CHECK0" "sc_toysoldiers/hgrunt/allclear.wav" "!HG_CHECK1" "sc_toysoldiers/hgrunt/area.wav" "!HG_CHECK2" "sc_toysoldiers/hgrunt/check.wav" "!HG_CHECK3" "sc_toysoldiers/hgrunt/zone.wav" "!HG_CHECK4" ""sc_toysoldiers/hgrunt/checkrecon.wav" "!HG_CHECK5" "sc_toysoldiers/hgrunt/nohostiles.wav" "!HG_CHECK6" "sc_toysoldiers/hgrunt/nomovement.wav" "!HG_CHECK7" "sc_toysoldiers/hgrunt/allclear.wav"